Professional experience

F1 Manager 2024

January 2024 - current

Manage your own F1 team and lead them to glory.

  • UE5, C++, SQL
  • API development
  • Feature ownership & planning
F1 manager 2024

Warhammer Age of Sigmar: Realms of Ruin

February 2022 - January 2024

A deterministic multiplayer real time strategy game based in the warhammer universe.

  • C++ & Lua
  • Component based programming
  • Feature ownership & planning
Project 1

Skills

Coding

  • C++, lua, C#, scripting languages
  • OOP & component based programming
  • Algorithms and data structures
  • Memory management & threading
  • Low latency
  • SVN, Github, Perforce

Game engines

  • UE5
  • Unity
  • Custom engines (Cobra)

Ownership and communication

  • Feature management, planning & implementation
  • Stakeholder communcation
  • Prioritising and ensuring project goals
  • Well written documentation
  • Strong communication

Reviews & mentorship

  • High quality code reviews
  • Open to feedback and striving for improvement
  • Providing valuable feedback and learning opportunities to others

Teamwork & Problem solving

  • Multi department teamwork
  • Comfortable with technical problems
  • Responsible & autonomous
  • Enjoy a challenge

My projects

Custom spareroom.co.uk

A custom implementation of the spareroom maps feature. Made for fine-tuned search control, street view, custom bookmarking and tube line visualisation.

  • Node.js
  • Web routing & API's
  • Google maps
  • MongoDB
Project 1

Marching Cube Terrain Generation

A Unity implementation of the marching cube algorithm using compute shaders.

  • Compute Shaders
  • Unity
  • C#
Project 1

Delta Valley

A Unity tablet game made for hospitalized children with a unique design restriction. This game helped children undergo stress-free anesthesia. Made with a group of 5.

  • Unity
  • C#
Project 1

Cubed

An Unreal Engine game made with a group of students. 3 artists, 2 coders.

  • Unreal Engine 4
  • C++
Project 1

Goal Oriented Action Planner (GOAP)

A GOAP based AI, developed for a zombie survival game in the second year of DAE.

  • C++
  • GOAP AI
  • A* pathfinding
Project 1

QBert Game Engine

A custom component based game engine made in the second year of DAE.

  • C++
  • OpenGL
  • SDL
  • Rapidjson
  • ImGUI
Project 2

Graphics engine

Custom implementations in an existing engine called Overlord engine. The main focus of this course was writing custom shaders via the DirectX11 pipeline and making a small game with it. Made in second year of DAE.

  • C++
  • NVIDIA PhysX
  • DirectX11
  • HLSL
Project 3

About Me

I'm a passionate Belgian Software Engineer based in London, motivated by new challenges and constantly seeking opportunities to learn.

I studied Game Development at Digital Arts and Entertainment in Belgium, which gave me a very strong foundation in C++ and game development.

I strive for improvement, and much like my adventurous spirit on life, I aim to pioneer innovative technologies.