Professional experience
F1 Manager 2024
January 2024 - current
Manage your own F1 team and lead them to glory.
- UE5, C++, SQL
- API development
- Feature ownership & planning
Warhammer Age of Sigmar: Realms of Ruin
February 2022 - January 2024
A deterministic multiplayer real time strategy game based in the warhammer universe.
- C++ & Lua
- Component based programming
- Feature ownership & planning
Skills
Coding
- C++, lua, C#, scripting languages
- OOP & component based programming
- Algorithms and data structures
- Memory management & threading
- Low latency
- SVN, Github, Perforce
Game engines
- UE5
- Unity
- Custom engines (Cobra)
Ownership and communication
- Feature management, planning & implementation
- Stakeholder communcation
- Prioritising and ensuring project goals
- Well written documentation
- Strong communication
Reviews & mentorship
- High quality code reviews
- Open to feedback and striving for improvement
- Providing valuable feedback and learning opportunities to others
Teamwork & Problem solving
- Multi department teamwork
- Comfortable with technical problems
- Responsible & autonomous
- Enjoy a challenge
My projects
Custom spareroom.co.uk
A custom implementation of the spareroom maps feature. Made for fine-tuned search control, street view, custom bookmarking and tube line visualisation.
- Node.js
- Web routing & API's
- Google maps
- MongoDB
Marching Cube Terrain Generation
A Unity implementation of the marching cube algorithm using compute shaders.
- Compute Shaders
- Unity
- C#
Delta Valley
A Unity tablet game made for hospitalized children with a unique design restriction. This game helped children undergo stress-free anesthesia. Made with a group of 5.
- Unity
- C#
Cubed
An Unreal Engine game made with a group of students. 3 artists, 2 coders.
- Unreal Engine 4
- C++
Goal Oriented Action Planner (GOAP)
A GOAP based AI, developed for a zombie survival game in the second year of DAE.
- C++
- GOAP AI
- A* pathfinding
QBert Game Engine
A custom component based game engine made in the second year of DAE.
- C++
- OpenGL
- SDL
- Rapidjson
- ImGUI
Graphics engine
Custom implementations in an existing engine called Overlord engine. The main focus of this course was writing custom shaders via the DirectX11 pipeline and making a small game with it. Made in second year of DAE.
- C++
- NVIDIA PhysX
- DirectX11
- HLSL
About Me
I'm a passionate Belgian Software Engineer based in London, motivated by new challenges and constantly seeking opportunities to learn.
I studied Game Development at Digital Arts and Entertainment in Belgium, which gave me a very strong foundation in C++ and game development.
I strive for improvement, and much like my adventurous spirit on life, I aim to pioneer innovative technologies.